USB AR Wall
let abstract = "The experience was designed to draw people to our client’s booth at Commodity Classic, the largest agriculture trade show in the country, and it was effective – more than 80,000 people passed through the experience in just three days. I designed and developed this project from concept to live deploy. Utilizing the Unity game engine and StereoLabs’ incredible depth camera, I was able to create an augmented reality farm scene tracking up to 40 people, showing them their mirror image on a 12-foot LED wall. Features include weather systems (rain particle systems, sunlight), physics-based interactions with rigged plants, and flocking effects for several creature types and immersive audio design. I also managed art production and art direction in line with the client’s booth branding. This concept was effective because it required neither device nor instructions – people approached and engaged with their natural movements, exploring what was possible within the scene."
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