// James C. Kane

developer (xr, ai, web);

Above Par-adowski: WebXR Mini-Golf in 40 Hours or Less

let abstract = "The ask: ‘Could one of the holes be in VR? You can make anything you want. We will give you no notes. It’s in like, two weeks.’

As the first line of defense of our tech team’s time and energy, I’d usually scoff. We’re already busy, and even the simplest VR game idea can conceal oceans of hidden complexity roiling beneath single-paragraph design briefs and key art, to say nothing of the two-week timeline.

And yet… ‘Anything you want’ and ‘no notes’ — this holds appeal. Further, think of putt-putt: it’s highly spatial, taking advantage of VR’s strengths as a medium — but the entire game loop consists of three-ish simple, slow physics interactions. It could be doable, even fun. Maybe.

I consider the other axes we have to grind: our teams are proponents of the 3D open web, which is the only real analog to the much-hyped ‘metaverse.’ Unbeknownst to most, the modern web browser is a fully-functional virtual reality platform thanks to the now-widely-adopted WebXR spec. Although a handful of performance bottlenecks still plague this distribution channel, they shouldn’t be a problem for our project specifically. There’s real opportunity here to show off what WebXR can do, and how fast.

A number turns into a question: 40 hours — how far could we take this in 40 working hours? We can squeeze that in, surely.

I remain non-committal in front of my colleagues for now in case things don’t go as planned — but work begins immediately.

read the full story on Medium.com."

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